Designing Vertical Drops in Mirror’s Edge
A breakdown of momentum, flow, and verticality in classic level design.
Enter my world of game design, level design, and Y2K aesthetics! This is my portfolio and blog where I share concepts, maps, and design theories.
A breakdown of momentum, flow, and verticality in classic level design.
How subtle environment details guide players and enhance immersion.
Here are some screenshots of my projects:
I’m a level designer & game designer. I love creating immersive spaces, pacing challenges, and designing cooperative horror experiences.